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But it's mostly the opposite: nearly all the players we spoke with were pretty positive about the various playable characters. Quake players are a traditionally hardcore sort, and over the course of a few entries and more than two decades, you might think that they'd resist the kind of significant change offered by these ability-toting champions. But what do the longtime, battle-hardened Quake pros really think of Quake Champions' tweaks? At QuakeCon, we asked several players what they truly liked about the game, and what they hope changes before long.
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With the game's launch has come a renewed interest in competitive Quake, and as we saw with the Quake World Championships at QuakeCon last month, there's a lot of money on the line as id Software tries to plant its flag in the modern esports scene. That's a pretty significant change to a game in which player models have always acted identically, even if they looked different. And it adds differentiated champion characters, as the title suggests, each with its own unique stats and special abilities. It's a free-to-play game, for example - or will be next year, once the current paid early access period concludes. But while the heart of Quake remains tried and true, with incredibly fast, arena-style gunplay, it has been augmented with modern twists for a potentially new generation of fans.
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With Quake Champions, id Software's venerable first-person shooter is back in action with its first completely new entry in more than a decade. The legendary shooter is back with a twist, but what do the world's best players think?